Patch 13 RMAH Changes, Screenshots
Posted 19 February 2012 by Azzure

2

Patch 13 is upon us and there have been a few changes to the Auction House. The biggest addition has been the availability of the GAH and the RMAH together. Most of the other changes were reported on earlier in this article.

Here are some screenshots of some the UI changes in the AH:

Changing between the RMAH and the GAH:

The new Crafting Search menu. Much better.



Update 1:
Interestingly enough, selling Commodities and Gold in the RMAH still has a % based fee (15%). This makes sense, since $1.25 fee would be more expensive than most commodities total selling price. However the minimum listing amount is still $1.00

I will be updating this post with any new info. Stay tuned.

Tagged As: | Categories: RMAH | 2 Comments

Changes to RMAH Fee Structure
Posted 17 February 2012 by Azzure

6

Blizzard today announced a handful of changes to the fee structure for listing and selling items on the RMAH. Most notably, listing fees have been removed, but the end-sale fee has been increased accordingly. Furthermore the minimum listing price has gone from $1.00 to $1.50.

Furthermore, these changes look to be primarily aimed at making the RMAH more accessible, removing any requirements for the user to have real money in their account at the time of listings. This is pretty significant because many players are not comfortable throwing in a credit card or banking details in a game. They no longer need to do that.

In Addition, the RMAH and GAH will be available simultaneously for the first time in the Beta in the next patch.

Blizzard Quote:
In the near future, we’ll be implementing several changes to the posting limits and fees related to the beta version of the Diablo III auction house. Here’s a quick summary of what’s in store:

– Listing fee is being removed.
– Transaction fee is being increased to 1.25 Beta Bucks.
– Minimum listing price is being raised to 1.50 Beta Bucks.
– You will be limited to 10 active auctions per auction house.

With the removal of the listing fee, players will no longer need to worry about whether they’re going to run out of free listings for the week. In addition, introducing a limit on the number of active auctions means players won’t feel as though they should be trying to sell everything they find, potentially flooding the auction house with unwanted items. Under this new system, players will only pay an auction house fee if and when an item actually sells. This has the main advantage of allowing players to try to sell their items risk-free. In addition, because the transaction fee is already baked into the price when an item is listed (as part of the minimum listing price), it’s no longer possible to be in a situation where you don’t have enough Battle.net Balance to list an item, forcing you to have to charge up your Balance just to attempt a sale. We think this will be a much cleaner process for selling items and will ultimately lead to a better experience when using the currency-based auction house.

This new active-auction limit will also apply to the gold-based auction house. Because gold can be sold on the currency-based auction house, we need to ensure there are limitations on the gold auction house as well; otherwise, a player might be tempted to sell everything for gold and then sell that gold on the currency-based auction house, which isn’t supportive of the kind of thriving item-driven market we’re trying to foster. In addition, for the first time in the beta test, we’re planning to have both the gold- and currency-based auction houses active at the same time when these changes go live. Of course, one of our main goals in making these changes to the beta is to test how they’ll work out, and we look forward to hearing your feedback once you have a chance to try them.

This is course begs the question of what about the fees on Commodities and Gold?

I don’t see how Blizzard can use this fee structure when applying to Gold and Commodity purchases. Firstly, if the fee is $1.25 to buy 1000g, than that fee alone is higher than the value of gold. I personally think they will increase the purchase increment of gold from 1,000 to 10,000, OR they will have a unique fee structure for Gold and Commodities.

I think the changes are interesting. They are clearly aimed at making the RMAH more accessible, reducing the load on the Auction House, and reducing the amount of listings on it considerably. Players will now not need any money or any kind of financial per-requesite to use the RMAH, thanks to no more listing fee. $1.25 in fees greatly limits the types of items that will be listed on the RMAH, and defers many of them to the Gold-only Auction House. Selling an item is simply not worth it unless the item is worth $3.00+, otherwise the fee eats in to the profit a bit too much.

In lieu of all recent RMAH changes (not just this one), I am lowering my projections on how much revenue the RMAH will pull in for Blizzard. I just think that the Gold-only AH will now be the main AH in terms of quantity of goods, and the RMAH being the place where the more uber equipable items are. With that said though, that doesn’t mean it won’t pull in truckloads of cash – its just that my initial projections were very high (100m-200m revenue per year).

Tagged As: | Categories: Market News, RMAH | 6 Comments

Battle.net Balance Now Live in Europe
Posted 17 February 2012 by Azzure

0

Weeks after the implementation of Battle.net Balance in the North American Battle.net site, it is now live in Europe.

This also includes the Paypal integration, and the FAQ can be seen here.

Check out the picture to the left to see which currencies are available.

 

 

 

 

 

 

 

 

 

The picture below shows the  min-max deposits in Euros.

 

We are getting closer folks…

Tagged As: | Categories: RMAH | No Comments

RMAH Being Stress Tested This Week
Posted 15 February 2012 by Azzure

7

Blizzard did some maintenance on the AH this morning, but did not specify what kind of maintenance or changes it was. I think it might be safe to assume that they fixed some of the item duplication methods that were possible by exploiting the link between the AH DB and the in-game DB. Also, Blizzard will be conducting some stress testing on the RMAH infrastructure every day this week from 10:00am to 12:00pm PST to see how well it copes under pressure.

Interestingly though, it doesn’t appear that Beta testers will be involved in this stress test which is quite odd considering that stress tests are traditionally done by herding masses of real people on to the system in an effort to break it.

Blizzard Quote:
We’ll be placing extra strain on the beta auction house every day this week from 10:00 a.m. PST until approximately 12:00 p.m. PST, to put the system through its paces. During this time there may be interruptions or loss in an ability to use the auction house. We’ll provide updates if there’s any extended downtime experienced or expected.

I guess they will be throwing on a bunch of bots or scripts to randomly create, delete, bid, buyout, browse the RMAH to give it a beating. I would be interested to see how the game runs while the stress test occurs, if it affects in-game items, stash etc.

Sign of relea…. nevermind, that ship has sailed one too many times.

Tagged As: | Categories: RMAH | 7 Comments

Is the elite Item-Gap being Flattened in Diablo 3? Items More Accessible?
Posted 13 February 2012 by Azzure

8

A few articles ago, I wrote about how item Affixes/stats in Diablo 3 appeared to be too well-balanced against each other, and how that would dramatically reduce the level of awesomeness of those super-rare, freakishly-lucky affix combination items. Is Blizzard purposely lowering the “Spike level” of random items and flattening them out a bit so that they are closer together in quality?

For example, in Diablo 2 there were plenty of Affixes that sucked for X class, and even some that sucked period (Light Radius etc). Not only did this make Affix combinations very important, but it was further intensified by the fact that item-types also had to match the right affix combinations, as they had varying degrees of usefulness for different classes, such as Lighter armors for Sorcs/casters (since they didn’t want to pump loads of points in to strength just to equip them), and more plainly obvious ones such as 2-handed heavy weapons being useful for Barbs/Druids, and useless for casters. 1 Handed swords and shields for Paladins etc. So basically, for an item to be awesome it had to fit a long list of criteria to be awesome, which were so difficult to perfect that these “near-perfect” items were literally one in a million.

The Criteria List for a random item in D2:

A) The right Affix combinations, and little to no wasted affixes (ie caster-friendly stats to match a caster-item, rather than strength, lifesteal etc.)
B) The right item-type to match the affixes. (caster stats for light armor, melee stats for 2h-heavy weaps etc)
C) The top-end affix range for the affixes (ie 290 out of 300% enhanced damage over say, 83 out of 300%)
D) A large number of Affixes.

So if you found a Rare 2-hand axe, you would needed it to have melee friendly stats, and not have wasted affixes like Faster Cast Rate and + Energy etc. That alone had low probability, since there were so many affixes in the pool, and rolling multiple affixes that complemented the class/item was very rare. On top of this, because it is a Weapon-class item, it MUST have the Enhanced damage stat or it is trash. So the requirement of having that Affix roll on the item dramatically reduces the probability further. And finally, you would need it to have high-range stats of its affixes. And the more you had the better. This criteria is so difficult to achieve that it made the item-system in Diablo 2 virtually unconquerable (until the super-powerful Runes came in a later patch). You would always be able to get better items.

Diablo 3 on the other hand, thus far has very generic, balanced and equally useful affixes no matter what your class or spec is. In fact, before the recent changes to Attribute points, every single affix was more or less equally useful for every single class/spec. In addition to this, item-types in Diablo 3 are far more homogenized, meaning that every class can use virtually every item-type (some restrictions). Wizards can use big 2h swords. Armors have no requirements, usable by all. This further moves away from the D2-style model of low-probability awesome items. It means that when you roll up a rare item, all of its stats are useful, and the criteria for an item to be good is drastically lowered to only one thing: High Stat Ranges.

Here is an experiment for you: Rank the following 4 Xbows in order of best to worst:

The previous Attribute system that comprised of Attack, Precision, Precision and Vitality was nothing short of a homogenization disaster. Thankfully, Blizzard picked up on this during testing, in which they no doubt saw how boring and pointless items were when every stat point was comparatively useful for everyone. You could take all the gear off of your Wizard and throw it on a Barbarian and it would be exactly the same in terms of usefulness. That is the definition of terrible.

The attribute changes were a very welcome sight, but I still believe that far more diversification needs to be done on affixes and items. They are all (save for Attributes) still generic and homogenized for every class. They are still equally balanced and useful for not only all classes, but even most specs. I for one don’t want to be traversing the AH and seeing a million comparatively good Rare Armors that all look bland and generic against each other at a cheap and nasty price.

Or is that the intention?

There is speculation from the public that Blizzard may be doing this on purpose to make item trading more frequent by “de-spiking” the random-item market. So instead of having a few, low probability good rares for quite expensive price-tags, they are making many, high probability good rares en-mass for cheap to spur AH sales, particularly now that Blizzard get a static flat fee.

Do I agree with this speculation? Not really. I think at the most it may have played a tiny role, but I truly think Blizzard are only now just seeing how well-balanced affixes are bad. It is seemingly normal to make that mistake, after-all balance is a good thing right? I think Blizzard are now gearing towards diversifying item stats much more, starting with the core attributes that they recently announced. We know that they are smack bang in the middle of a major items pass as we speak, and are fine-tuning affixes. So I take some comfort in that.

I am a big advocate for diverse and deep affix pools (as you probably noticed). I think it is the most important thing for a Diablo-style item system. It is important that the best random items are VERY rare, and that the player always feels like there is something out there to hunt for. Otherwise the depth of the game suffers and you end up with generic, WoW-style items that are about as exciting as hemorrhoids.

At the end of the day though, Players will always be the ones driving the item-economy. So if the item-gap is smaller, than the pricing for those slightly better items will always scale up quite high. We saw this in Diablo 2, when nearly every unique item with variable stat ranges were far more valuable when they had close to the maximum amount of stat points that were available on the stat-range of the item. And “perfect” versions were exceedingly valuable, sometimes worth more than 5x the price of a not-so-perfect unique of the same type. With many Legendary items in Diablo 3 likely to have 1 or more random Affix mods, this is surely going to make the Diablo 3 Economy very interesting.

Tagged As: | Categories: Items, RMAH | 8 Comments

Major Battle.net Updates, Signs of RMAH Progress!
Posted 6 February 2012 by Azzure

1

This morning, the Battle.net website went in to a reasonably lengthy maintenance, (outside of the usual weekly maintenance), and at the time of writing this article the Account management pages are still down. Two RMAH related pages were updated also: The Battle.net Balance FAQ, and the Adding Funds to Battle.net Article.

Signs of Progress? I definitely think so. The Battle.net Account management site wouldn’t need to be taken down for a lengthy maintenance if not for some back-end work and implementations. I think if any such work is being done on the back-end, it is very reasonable to assume it is related to Diablo 3 and the RMAH (including Battle.net Balances, Paypal integration etc.)

Many people know that my stance on the whole release date saga is that Battle.net / RMAH related implementations are the main driver behind the delays. Blizzard can’t announce a release date, or even estimate a completion date for Battle.net related work because a lot of it is out of their hands, and IT implementations / systems in general are hard to predict timeframes on. As an example, last year I worked on probably around 5 IT related implementations, and nearly all of them were delayed, and all the estimates were off. It’s the nature of IT work.

*UPDATE 1: The battle.net Account Management page has been updated! Looks like they did in fact implement a bunch of Currency related upgrades. The Battle.net Balance is fully implemented and you can now top up your account. Also, it appears that the EU site has not yet been upgraded with this new functionality.

*UPDATE 2: Tested it and the transaction works!

See below the fold for screenshots of the new currencies and balance options!

read more

Tagged As: | Categories: Market News, RMAH | 1 Comment

Duping Method(s) Surface after Patch 10, Blow to Diablo 3 RMAH
Posted 1 February 2012 by Azzure

In the past few days there have been numerous reports of up to 3 different duping methods that are working in the Diablo 3 Beta. If you haven’t read our previous article about Duping, and whether or not duping in Diablo 3 is even possible, it is a great read.

While no one really has the full (technical) story, a few tech-savy folks have suggested that if Duping has been successfully performed in Diablo 3, Blizzard may have opted for a item storage method that is “terrible” and any present-day storage techniques should eliminate any possibility of duplicating items.

Whatever the case may be, this is a massive blow to Diablo 3′s RMAH credibility, which relies on a 100% secure item system to function. Exploits of this nature would be catastrophic to the RMAH, and could lead to unscrupulous individuals making millions of dollars by creating and selling duplicated items. In essence, turning the economy-clock back 10 years to Diablo 2, except this time there would be real money involved.

World of Warcraft weathered hacks and exploits remarkably well, and maintained an almost perfect hack-proof security record (botting isn’t hacking). Do you think Diablo 3 will be hack free in retail, or do you think “where there is a will there is a way” will come in to effect? With real money involved, I’d say the stakes are much higher. Also worth noting that Blizzard will have a big obligation to protect the Economy from hacks, thanks to their RMAH investment.

Tagged As: | Categories: Market News, RMAH | 38 Comments

Battle.net Balance FAQ, Bnet Website Updated
Posted 1 February 2012 by Azzure

2

Blizzard has updated the Battle.net Balance FAQ, as well as numerous other updates on the Battle.net website, such as Syncing your Battle.net with Paypal. I don’t recall there being a support section for Diablo 3 prior to this update, but it looks like the whole thing has been fully implemented. Here are some interesting new Q/A’s:

Blizzard Quote:
What currencies can I use to charge my Battle.net Balance?

In general, you will be able to add value to your Battle.net Balance using your local currency (in EU, for example, players will be able to use Euros, GBP, and RUB). In certain regions where game realms and servers are shared by players in multiple countries, you will be given the option to choose one single currency. However, please note that Battle.net Balances for different currencies are tracked separately and cannot be used interchangeably. For example, you cannot use Battle.net Balance purchased using U.S. dollars in a non-USD-based auction house, and you are not able to transfer Battle.net Balance purchased in one currency to or from Battle.net Balance purchased with a different currency. We’ll have further details to share closer to release.

Will there be a limit to how much I can store in my Battle.net Balance?

Yes, there will be limits on how much can be stored in your Battle.net Balance. Different currencies will have different maximums. If the amount of current balance plus the amount you wish to add exceeds the max cap, a display will pop up informing you the balance cannot exceed that amount.


Can I transfer my Battle.net Balance to another Battle.net account, or give Battle.net Balance as gift?

Your Battle.net Balance is non-transferrable. At launch, there will not be a way to give Battle.net Balance as a gift to another Battle.net account holder; however, we’re looking into the possibility of adding that feature in the future. Back to top
How long will my Battle.net Balance remain in my account? Will it ever expire?
Depending on local laws and regulations, we may be required to remove the Battle.net Balance from any Battle.net account. There are region specific expiration dates for balance.

This is quite interesting. It is the first time we’ve seen real progress made with the specific back-end systems and processes that will be handling the RMAH infrastructure such as currencies, Paypal and Battle.net Balance. The strongest of these points is that Paypal can now be synced with Battle.net, which indicates that the implementation is complete.

Sign of Release? I think it’s probably one of the stronger signs that we’ve seen in a while.

Tagged As: | Categories: Market News, RMAH | 2 Comments

Diablo 3 Affix Pool and Crafting Video
Posted 31 January 2012 by Azzure

0

We have posted a new video today in which I thought I’d explore the affix diversity available in the Beta as of Patch 10 and see just how much variety there is. I crafted a bunch of the same high-level item and compared the random stats I received. The results were very unexpected, and quite disappointing, as you’ll see in the video the diversity was quite awful.

Also if you missed my quick (unrelated to markets) video about Latency in Diablo 3, you can check it out below!

Tagged As: | Categories: Guides, Items | No Comments

Patch 10 Changes to the AH, Gold Income
Posted 25 January 2012 by Azzure

2

Patch 10 is upon us and I have had a chance to check out the AH, as well as the game itself. I’ll start with the AH: Nothing really notable has changed – except for a new dropdown box when selling an item that asks you where you want to deposit the proceeds of your sale (Paypal or Battle.net Balance).

As Bashiok indicated recently, White items have indeed been lowered in sell-value, and Magic items are now much rarer than before. This has resulted in Gold income in the Beta to be significantly lower than before. I had a hard time getting enough gold to level up my Blacksmith, and than noticed that I couldn’t afford the crafts without going out and farming for a few minutes. This is a welcome change indeed, as many people previously were able to farm massive amounts of gold very quickly in the Beta.

All in all the Economy feels much better. Gold is now more difficult to get, and you always feel like you could use some more. Hopefully this trend continues.

Tagged As: | Categories: Currency, Items, Market News, RMAH | 2 Comments